Getting back up on the horse. Ahem.
Anyhow, following up on that last (embarrassing) post, here are some sequential drawings to check out for a few movements in the Sylvester clip. The first one is kinda neat- his tongue is completely in and then the next drawing is completely out- and not just out, but down to his belly out! Check it...
Each of these drawings were held for 2 frames. I think the reason you can get away with this is that the rest of the body isn't changing quite so drastically. It's changing, but the general silhouette is basically the same.
Now we get to the happy feet stamping. Again, back to back drawings held on 2's. First, the right foot is down and the left foot is up.
Next, the right foot is up and the left foot is down.
No breakdown or inbetweens. Just extremes. I've tried this in Cg and it's
really hard to make it look as good as it does here. One thing I learned is to not cycle between two leg position/shapes that are exactly the same, but to keep it varied as the legs hammer back and forth like that. The dry brush is the real key, though. That's what I think, at least. But what do I know? I do know that motion blur doesn't work as a dry-brush replacement.
And now for giggles, we can check out how he switches from the foot stamping happiness to the scramble run off screen...
That's crazy stuff. Those 4 drawings are back-to-back-to-back-to-back in the scene, each held for 2 frames.
And this is a 'simple' scene. The stuff with him emptying out the drawers just before this is flat out amazing. Go watch the entire short. "Canned Feud". It's on the Loony Tunes Golden Collection DVD set, first volume, disc 4. The entire short is just jam-packed with gold like this. Who's doing stuff like this these days? Who in CG animation even thinks like this?